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Procedural 3D Modeling Using Geometry Nodes in Blender. Discover the node-based workflow for physics-based and procedural modeling using Blender 4.2 - Second Edition

Książka w języku 1
Autor:
Siemen Lens
Procedural 3D Modeling Using Geometry Nodes in Blender. Discover the node-based workflow for physics-based and procedural modeling using Blender 4.2 - Second Edition Siemen Lens - okladka książki

Procedural 3D Modeling Using Geometry Nodes in Blender. Discover the node-based workflow for physics-based and procedural modeling using Blender 4.2 - Second Edition Siemen Lens - okladka książki

Ocena:
Geometry Nodes are a set of tools that enable you to manipulate and generate 3D geometry in a node-based workflow. In this book, you’ll learn to use the basic and intermediate features of Geometry Nodes that are essential for creating complex, physics-based simulations and animations in Blender.
After an introduction to the Geometry Node system and its inner working, you’ll learn about different node inputs and outputs, along with the basic nodes necessary for your Geometry Nodes projects. You’ll apply your newfound knowledge through exercises that involve modifying curves, meshes, and more, as well as work on a range of interesting projects including creating a procedural plant where you’ll find out how to use the nodes to generate the intricate details and variations of a plant in a procedural manner. You’ll also create a procedural working clock which’ll challenge your mathematics and geometry skills. The concluding chapters take you through a brand new addition to Geometry Nodes called the simulation zone, where you’ll create various physics simulations by using the Geometry Node editor.
By the end of this book, you’ll be able to tackle minor to major Geometry Node issues with confidence and create complicated geometry node trees and complex physics simulations tailored to your needs.

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O autorze książki

Siemen Lens is a CG Artist who excels at photorealism. He studies Multimedia in Antwerp. His specialty is to create abstract yet photorealistic renders using Geometry Nodes, Physics, Texturing, and various other techniques in Blender. He also uses other software like After Effects, Illustrator, and Vegas Pro. Siemen has worked as a product render designer in a Furniture company. He has also worked at PartydoosMedia, a Dutch digital graphic design agency. His goal is to create visually convincing CG Art that is pleasing to the eye. With this book, he aims to get you well versed with Geometry Nodes.

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